HEAVY GEAR -- WAR ZONE

CAMPAIGN RUNNING


How is Military campaign different?
Campaign Pacing
Behind Scenes Development
     keeping chronology
     pre-planned events
     opportunities and reactions
     loose ends
characters in a long run
     persecuting characters
     rewarding characters
     subverting characters
     killing characters
     adding new characters
keeping players interested
keeping players challenged
campaign pitfalls
     everything same
     everything different
     too light
     too dark
     stupidity
palate scenarions: nonmilitary scenarios
where to get ideas?
 
 

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