GENERAL NOTES

PART A.  INFANTRY UNIT COMPOSITION NOTES

General Infantry Unit Composition Notes

Following generic building system has been used to build up TOE Infantry units.

Separate Platoon Strength value = Number of individual squads plus 1. This unit is always represented as individual stand. For example, Infantry platoon of 4 squads is: (Inf Str. 5).

Company Strength value = Number of individual squads This unit type is always represented as two stands.
For example, Engineer Company of 9 squads is: (2xEng Str. 9).

Design Notes: This infantry unit composition method has been introduced to balance out tactical usefulness of companies compared to platoons. This building method makes companies robust (their strength is effectively increased to 1.5 to 2 times) while platoons remain quite weak. Idea is that one company is stronger than three separate platoons because they fight as a single unit.

General Engineer Unit Composition Notes

Following generic building system has been used to build up TOE Engineer units.

Engineer units follow same rules for creating platoons and companies as infantry units in general.

General HQ Unit Composition Notes

Infantry units have can have HQ units from Battalion level upwards. Engineer units in general do not have HQ units at all.

PART B. VEHICLE UNIT COMPOSITION NOTES

PART C. ARTILLERY UNIT COMPOSITION NOTES

General Artillery Unit Composition Notes

Following General building system has been used to build up TOE Artillery units.

Each Battery/Company is represented as individual stand.

Each Battalion and higher unit is is composed of several smaller level units. Battalion HQ assets are not represented if they have no armored vehicles or any supporting heavy weapons (such as AA or AT units belonging to artillery unit). Higher artillery unit HQs (regiments, brigades and divisions) are shown as HQ units.

Battery Strength value = Number of individual heavy weapons (artillery pieces, mortars, etc). For example, Artillery battery of 4 guns is (Str. 4).

Design Notes: This artillery unit composition method follows Korps Commander TOE rules with the inclusion of supporting heavy units not typically part of artillery organization.

Artillery Rating (AR)

Artillery Ratings depicts artillery unit's ability to carry on counterbattery fire. Only artillery units with HQ units can carry out counterbattery fire.

Design Notes: Counterbattery fire was usually responsibility of higher artillery formations (who had design and planning responsibility) in WW2. At the same time there were specialized higher artillery command staffs that would command large concentrations of artillery units. These staffs were typically better prepared to carry out counterbattery fire too.

General AA or AT Unit Composition Notes

Following General building system has been used to build up TOE AA or AT units.

Each Platoon is typically represented as individual stand. However, if Company has 4-6 heavy weapons, the company should be represented as a single stand.

Each Battalion and higher unit is is composed of several smaller level units. Battalion HQ assets are not represented if they have no armored vehicles or any supporting heavy weapons.

Company/Battery Strength value = Number of individual heavy weapons (AT Guns, AA guns, etc). For example, AT Gun platoon of 4 guns is (Str. 4).

Design Notes: This artillery unit composition method follows Korps Commander TOE rules with the inclusion of supporting heavy units not typically part of artillery organization.

PART D. AIRCRAFT UNIT COMPOSITION NOTES

General Aircraft Unit Composition Notes

Following generic building system has been used to build up TOE Aircraft units.

Aircraft in Korps Commander are not used as TOE formations but each squadron represents a pool of Str. points that player can then fly to board as separate missions.

Squadron Strength value = Number of individual aircraft. For example, a fighter squadron of 12 planes have (Str. 12).

Aircraft in Korps Commander are not initially set on board but they are flown in as missions. Each flown in stand is a flight or part of squadron of maximum of 9 Str. Points (except reconnaissance aircraft that may not be flown with larger units than 4 Str. Points). Air missions are then flown in as stands that include wanted number of stands and/or Str. points per stand formed of total of squadrons available to each player.

Design Notes: This aircraft unit composition method follows Korps Commander TOE rules.